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Contents
Preface
1
Introduction to Ruby for AI Programming
1.1
Classes
1.2
Arrays
1.3
Strings
1.4
Code Blocks
1.5
Iterators, the Enumerable Mixin, and Blocks
1.6
Hash tables
1.7
File I/O
1.8
Exceptions
2
Search
2.1
Heuristic Graph Search
2.2
Alpha Beta Search in games
3
An Overview of Knowledge Representation
4
Reasoning and Knowledge Representation with PowerLoom
4.1
Why PowerLoom?
4.2
PowerLoom Overview
4.3
The PowerLoom JRuby Interface
5
Descriptive Logic Reasoning and the Semantic Web
6
Natural Language Processing
6.1
Chart Parser
6.2
Statistical Natural Language Processing
6.2.1
Hidden Markov Models
6.2.2
Training Hidden Markov Models
6.2.3
Using the trained Markov model to tag text
7
Neural Networks
7.1
Back Propagation
7.1.1
Code
7.1.2
Training Data
7.2
Recurrent Networks
7.2.1
Code
7.2.2
Training Data
8
Probabilistic Reasoning
Bibliography
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