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List of Figures
2.1
A directed graph (or tree) representation is shown on the left and a two-dimensional grid (or maze) representation is shown on the right. In both representations, the letter R is used to represent the current position (or reference point) and the arrowheads indicate legal moves generated by a search operator. In the maze representation, the two grid cells are marked with an X indicate that a search operator cannot generate this grid location.
2.2
UML class diagram for the maze search Java classes
2.3
Using depth first search to find a path in a maze finds a non-optimal solution
2.4
Using breadth first search in a maze to find an optimal solution
2.5
UML class diagram for the graph search classes
2.6
Using depth first search in a sample graph
2.7
Using breadth first search in a sample graph
2.8
Alpha-beta algorithm applied to part of a game of tic-tac-toe
2.9
UML class diagrams for game search engine and tic-tac-toe
2.10
UML class diagrams for game search engine and chess
3.1
Overview of how we will use PowerLoom for development and deployment
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